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RTA 928
Gaming Theory and Practice
Computer games are increasingly recognized as important objects of cultural value. This class looks at how computer and console games are made, why they are made, and how users interpret and respond to them. This course includes discussions of formal game theory, the cultural theory and history surrounding computer games and studies issues regarding 3D modeling, animation, design and development of interactive narratives and storytelling, mobile gaming, and gaming in various online systems. (Formerly BDC 928).
Weekly Contact: Lecture: 3 hrs.
GPA Weight: 1.00
Course Count: 1.00
Billing Units: 1

Prerequisites
None
Co-Requisites
None
Antirequisites
None
Custom Requisites
None
Mentioned in the Following Calendar Pages
*List may not include courses that are on a common table shared between programs.
- Creative Industries Professional Table II
- Global Narratives Minor
- Media Production
- Media Production Core Elective Table I
- New Media
- New Media Core Elective Table I
- Open Elective Table
- RTA 997 - Advanced Gaming Theory and Practice
- Sport Media Core Elective Table I
- Undeclared Arts Professionally-Related Table II