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This course will provide students with an opportunity to create innovative new media productions at an advanced level in a studio-based environment. Through a combination of lectures, workshops and labs, students will gain an understanding of the contexts within which work is produced and publicly presented. Emphasis in the fourth year is on demonstrating professional level abilities in the areas of critical thinking, proposal writing, project production, and the development of a public presentation strategy. Advanced production methods and techniques as they relate specifically to their projects will be studied. In addition, students will have the option to pursue more academic research interests.
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Lab: 6 hrs.
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Prerequisite: MPM 33A/B or MPM 34A/B or MPM 35A/B
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Course Weight: 3.00
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Billing Units: 2/2
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MPM
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106
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Intro to Media for Experience Design
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This studio class introduces students to fundamental concepts, techniques and strategies for media production. Project development, reflective thinking, project production and public presentation strategies are aimed at creating a strong foundation in media. Media production is focused on virtual, hybrid and physical spaces. Emphasis will be placed on media literacy, constructing and evaluating innovative creative forms and media artefacts. (Formerly first half of MPM16A/B).
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Lab: 3 hrs.
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Corequisite: MPM 107
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Course Weight: 1.00
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Billing Units: 1
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MPM
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107
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New Media Research Methodologies
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This foundation course teaches research methodologies for new media practice. Through problem solving and project based learning approaches, the course studies impact and significance of the web, social media and virtual worlds. By conducting creative, technological and academic research, students will develop and/or enhance their web and social media production skills, as well as their reflective and creative thinking abilities; their independent learning styles and collaborative approaches. (Formerly first half of MPM17A/B).
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Lab: 3 hrs.
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Corequisite: MPM 106
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Course Weight: 1.00
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Billing Units: 1
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MPM
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206
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Intro to Computational Arts
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This studio class introduces students to fundamental concepts, techniques and strategies of computer programming as an art form by teaching how to code interactive programs. The course investigates the interplay between creative expression and technological capability. Emphasis will be placed on computational literacy as well as constructing and evaluating algorithmic creative forms and artefacts. (Formerly second half of MPM16A/B).
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Lab: 3 hrs.
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Prerequisite: MPM106; Corequisite: MPM207
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Course Weight: 1.00
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Billing Units: 1
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MPM
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207
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Intro to Experience Design
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This foundational design course will build upon strategies developed in New Media Research Methodologies. Students will gain an understanding of what it means to create interactive experiences and learn that people can be your medium as well as your audience. Working individually and in small groups, students are encouraged to evolve their collaborative methodologies and their own artistic thematic and formal concerns through guided production. Emphasis will be placed on finding and creating structure and meaning in new media experiences. (Formerly second half of MPM17A/B).
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Lab: 3 hrs.
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Prerequisite: MPM 107; Corequisite: MPM 206
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Course Weight: 1.00
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Billing Units: 1
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MPM
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301
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New Media History: Analogue Culture(s)
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This course seeks to locate contemporary new media practices within the history of developments in analogue technology and the traditional arts. It traces the evolution of analogue video culture as a complementary electronic medium, from early work to present practices with special consideration being given to the Canadian context. The historical, theoretical, and practical aspects of the transformation of author and viewer in new media are also explored. (Formerly first half of MPM21AB).
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Lect: 3 hrs.
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Prerequisites: MPC 203 and MPC 13A/B
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Course Weight: 1.00
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Billing Units: 1
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MPM
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306
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New Media Theories of Representation
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This course will introduce students to the various discourses on representation in new media. The visual, aural, experiential, spatial and temporal dimensions of contemporary new media cultural productions will be explored in the context of ongoing social and technological change and within the debates on culture. (Formerly first half of MPM26AB).
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Lect: 3 hrs.
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Prerequisite: MPC 201
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Course Weight: 1.00
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Billing Units: 1
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MPM
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307
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Artistic Applications for Interactive Spaces
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Computational Spaces builds upon and extends the fundamentals introduced in the first year of study. In this course, scripting and programming skills will be developed and integrated with interaction design skills. Students will produce a variety of experiences based on several modes of interactivity. Emphasis is placed on the production of interactive systems that engage participants through unique and dynamic experiences. (Formerly first half of MPM27A/B).
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Lab: 3 hrs.
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Prerequisites: (MPM 206 and MPM 207) or (MPM 16A/B and MPM 17 A/B); Corequisite: MPM 308
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Course Weight: 1.00
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Billing Units: 1
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MPM
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308
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Intro to Physical Computing
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Using the human body and its senses (vision, acoustic, touch, taste, smell, proprioception - physical sense of self movement) as an organizing model, this course introduces students to Physical Computing practices. Students will learn about digital and analog sensor systems, be introduced to micro-controllers, computer sensor systems and ubiquitous computing. Basic programming skills are an important part of this course. (Formerly first half of MPM28A/B).
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Lab: 3 hrs.
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Prerequisites: (MPM 206 and MPM 207) or (MPM 16A/B and MPM 17 A/B); Corequisite: MPM 307
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Course Weight: 1.00
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Billing Units: 1
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MPM
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401
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New Media History: Digital Culture(s)
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This course introduces students to digital movements that underpin current new media art culture. In this survey course, students will study the history of computational art, algorithms, interactive art, networks and digital media. The course explores the influence of digital cultures on 21st century new media art practices as well as hybrid forms of aesthetics -- computational, relational, participatory, networked, embodied, electronic and virtual. (Formerly second half of MPM21AB).
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Lect: 3 hrs.
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Prerequisite: MPM 301
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Course Weight: 1.00
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Billing Units: 1
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MPM
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406
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Theories of Experience in Art
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This course will introduce students to the various discourses on experience in new media art. The social and embodied dimensions of experiential media cultural productions will be explored in the context of ongoing social and technological change and within the debates on culture. (Formerly second half of MPM26AB).
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Lect: 3 hrs.
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Prerequisite: MPM 306
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Course Weight: 1.00
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Billing Units: 1
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MPM
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407
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Mobility and Mixed Realities
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This course engages with mobile technologies and their impact on New Media art practice through a discussion of contemporary artworks as well as hands-on exercises. This course explores how mobile technologies and mixed reality blur the boundaries between physical and virtual spaces, redefining the relationship we have to interfaces, places and the city. Emphasis will be placed on the production of new participatory experiences focused on specific locations, boundaries and topologies. (Formerly second half of MPM27A/B).
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Lab: 3 hrs.
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Prerequisite: MPM 307; Corequisite: MPM 408
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Course Weight: 1.00
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Billing Units: 1
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MPM
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408
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Artistic Applications for Physical Computing
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Physical Computing for Artistic Applications builds upon and extends the fundamentals introduced in Intro to Physical Computing. This course emphasizes the role of the interface as a structure for communication. This course examines how traditional forms of input and output are displaced through the design of physical artistic interfaces. Students will develop, produce and reflect upon works that incorporate elements of traditional, hybridized and physical systems by combining electronics and embedded programming techniques with media machines. (Formerly second half of MPM28A/B).
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Lab: 3 hrs.
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Prerequisite: MPM 308; Corequisite: MPM 407
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Course Weight: 1.00
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Billing Units: 1
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MPM
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503
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Communication within Hybrid Environments
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This advanced studio will encourage students to refine their artistic voice through the application of skills in the context of emerging hybrid environments. Ubiquitous computing, networking and the mobile individual serve as points of departure for collaborative explorations dealing with the communication potentials of emerging media spaces. (Formerly first half of MPM 33A/B).
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Lab: 3 hrs.
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Prerequisites: (MPM 407 and MPM 408) or (MPM 27A/B and MPM 28A/B); Corequisites: MPM 504 and MPM 505
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Course Weight: 1.00
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Billing Units: 1
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MPM
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504
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Cultural Theory and Research Studio
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Cultural Theory and Research Studio offers students an opportunity to further develop their understanding of the relationship of cultural theory and research to project design and production. The course examines theories of design practice as they apply to New Media and then applies these theories directly to current practices in the field. Topics include informational objects, network connectivity, and real-time exhibition. (Formerly first half of MPM 34A/B).
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Lect: 3 hrs.
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Prerequisites: (MPM 407 and MPM 408) or (MPM 27A/B and MPM 28 A/B); Corequisites: MPM 503 and MPM 505
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Course Weight: 1.00
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Billing Units: 1
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MPM
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505
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Visualization and Generative Processes
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This advanced studio course will explore the role of generative algorithms and database visualization approaches in New Media Art works. Processes of randomization, feedback, behavior, mapping and emergence will be related to data and structure through the construction of interactive experiences. Students will deepen their understanding of presentation skills and professional practice through the development of individual works. (Formerly first half of MPM35AB).
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Lab: 3 hrs.
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Prerequisites: (MPM 407 and MPM 408) or (MPM 27A/B and MPM 28A/B); Corequisites: MPM 503 and MPM 504
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Course Weight: 1.00
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Billing Units: 1
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Through hands-on, participatory and practice based strategies this course will explore how DIY culture and rapidly changing technology platforms expand, alter and enhance personal practice. By focusing on several strands of this new web, currently being woven, we will examine how new and emerging technologies can be incorporated into daily practice. We will develop strategies for adopting new methods and materials and reflect upon how new practices inspire or challenge us. (Formerly second half of MPM33A/B).
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Lab: 3 hrs.
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Prerequisite: MPM 503; Corequisites: MPM 604 and MPM 605
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Course Weight: 1.00
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Billing Units: 1
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MPM
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604
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Experiential Media and Interdisciplinary Practices
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Experiential Media and Interdisciplinary Practice offers students an opportunity to explore media in the context of experience design and the physical and virtual forces that shape today's reality. In this course the city in all its complexity becomes the classroom. Using an interdisciplinary approach, students are invited to formulate questions and solve problems that significantly impact their world. (Formerly second half of MPM34A/B).
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Lect: 3 hrs.
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Prerequisite: MPM 504; Corequisites: MPM 603 and MPM 605
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Course Weight: 1.00
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Billing Units: 1
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MPM
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605
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New Media Project Development
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This course provides an opportunity to experience the entire life cycle of New Media project production - including brainstorming, research, planning, proposal writing, building, testing, presentation, and documentation. Through written proposals and oral presentations, this course will teach how to develop creative concepts and explain their relevance in a broader social and technological context. (Formerly second half of MPM35A/B).
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Lect: 3 hrs.
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Prerequisite: MPM 505; Corequisites: MPM 603 and MPM 604
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Course Weight: 1.00
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Billing Units: 1
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