Global Campus Studio Showcase
At the end of each term, students from around the world who have been collaborating and co-creating on creative projects through the Global Campus Studio get a chance to showcase their work to an international panel of experts.
Explore creative co-creations from around the world
Year: 2021, 2023
Themes:
2021: Creating Public Spaces Post-Pandemic
2023: Reimagining Creative Entrepreneurship: Meeting the Needs of an Evolving Audience
Types of projects: Interacive art galleries, mobile app develpment co-created by students in Canada and Chile
Partner University: Universidad Del Desarrollo
Faculty leads:
2021: Ramona Pringle and Patricio Soto-Aguilar
2023: Winston Sih and Patricio Soto-Aguilar
FestFlix (external link, opens in new window)
Harmonia (external link, opens in new window)
MotionSphere (external link, opens in new window)
PORTFOLINK (external link, opens in new window)
RHAPSODY (external link, opens in new window)
UAVA (external link, opens in new window)
VR Mirror (external link, opens in new window)
Crop-a-thon (external link)
A Latin American-Canadian Art Exhibit (external link)
Locals View (external link)
MODA (external link)
MOVIE NIGHT (external link)
Virtual Movie Theater (external link)
Wingmate (external link)
Wingmate (external link)
Year: 2020, 2023
Themes:
2020: DesignAgility methodology for media prototyping to solve the challenge of improving the awareness of science-to-go.com (external link)
2023: How can a narrative young adult book be transformed into a graphic novel using generative AI applications
Types of projects:
2020: Value-based approach for STEM students using textbook publisher’s supplementary online portal, co created by students in Canada and Germany
2023: Converting the cover and a representative part of the text (i.e., chapter) into a graphic novel, keeping the target audience's preferences in mind, co-created by students in Canada and Germany
Partner University: Stuttgart Media University
Faculty leads:
2020: Jason Lisi and Dr. Okke Schlüter
2023: Kim Wilson and Dr. Okke Schlüter
Heidi
Nadine Deting, Kinsley Fazzari, Audrey Grandinetti, Ann-Kathrin Haag
We adapted Chapter 1 of the children’s book Heidi into panels for a graphic novel. The story Heidi centers on a young orphan girl who is sent to the Swiss Alps to live with her grandfather. The original target audience for this book is children aged 6 to 9. We decided to transform the tale into a graphic novel for early teens, between the ages of 13 and 16. When it came to our design style, we chose to generate fantasy-inspired, lifelike illustrations using AI. Our images are vivid, mystical, and intricately detailed.
Heidi
Meghan Baines, Nedira Böhler, Sophia Linke, Annika Losch
Experience 'Heidi', a groundbreaking thematic graphic novel. Crafted through an international collaboration between Toronto Metropolitan University and Stuttgart Media University, this project uniquely blends the classic tale with cutting-edge technology. AI not only wrote this description you are reading right now, but also generated stunning visuals with MidJourney. Immerse yourself in a captivating fusion of tradition and innovation as we redefine graphic storytelling. Join us on a magical journey where the synergy of AI and human creativity brings Heidi's world to life in ways never seen before.
Little Red Riding Hood
Elelta Fessehaie, George Hunter, Clara Stauber, Selina Tipold
Embarking on a visionary project, our team worked on creating a Graphic Novel of the classic tale of Red Riding Hood using the generative AI tool Midjourney. Pushing boundaries of storytelling in the Digital Era we explored the impressive abilities of AI creating impressive sceneries and characters in diverse visual styles.
Little Women
Jian Apolinar, Sarah Karkutsch, Jenny Kim, Lena Rixinger
Embark on a unique literary journey as students from Toronto Metropolitan University and Stuttgart Media University present their collaborative project—a captivating graphic novel adaptation of Louisa May Alcott's "Little Women." Leveraging the cutting-edge AI Technology, MidJourney, the team brings this classic to life with reimagined scenes that intricately mirror the preferred art styles of today's younger generation. Immerse yourself in the harmonious synergy of classic literature and AI-driven creativity, exploring a fresh perspective on this beloved tale.
Little Woman
Robert Barnett, Sarah Gökeler, Stephanie Popow
Louisa May Alcott’s Little Woman is a classic coming-of-age tale following the ever-iconic March sisters – Meg, Jo, Beth, and Amy - is our core source of inspiration in this Graphic Novel adaptation. Taking on this story was a surprise endeavour for our group, but a definite happy accident as we were enchanted by the themes of love and self-discovery that is so rich in the narrative. We worked with Midjourney to “/imagine” Chapter 3: The Lawrence boy of Alcott’s novel to showcase a variety of space and emotion that chapter provided us.
Little Women
Tosca Boudestein, Ekaterina Ilina, Jasmin Lieb, Lisa-Marie Marx
We chose Little Women as our book. We promoted our panels for the first chapter, arranging the panels on double pages in an InDesign document. We created a cover for our graphic novel.
Little Women
Roslinda Sodoli, Milena Starcenko, Ridwan Yusuf
Little Women is a story chronicling the lives of four sisters Meg, Jo, Amy, and Beth, after their father leaves to fight in the American civil war. The book follows the sisters along their journey into womanhood, and touches on topics regarding love, death, grief, and feminism. The book primarily follows Jo and her journey into becoming a published female author at a time where it was very difficult for women to be taken seriously. As a group we have decided to focus on chapter three, as we feel this is where the character interactions are the most dynamic and interesting. Our target audience for this project is young children between the ages of 9-13, who are just beginning to independently read more complex works. Our personas for this project are a school teacher named Nathan, a mother named Joanna, and two students named Phillip and Lily respectively.
The Secret Garden
Karan Boparai, Chanel Hart, Sean Honoré, Samantha Kaszas, Constancia Oertel
The Secret Garden is a classic in children's literature, written by Frances Hodgson Burnett, that we have adapted to reframe as a graphic novel. Using generative AI, we made this idea come to life. With a collaborative effort from three TMU students and two students from the University of Media in Stuttgart, Germany, the first three chapters of "The Secret Garden" were blended, with a focus on the darker perspective of the novel, utilizing current fads such as the gothic aesthetic of Wednesday Addams to enhance this overall tone and make it modern.
The Wizard of Oz
Leonie Eul, Janina Heinz, Bailey Mercer, Joshua Will
We chose the Wizard of Oz as our book because we wanted to bring back this classic novel to be revitalized for younger audience. We decided after our interviews that using a manga art style would help capture the attention of a younger audience that struggles to focus with text-heavy novels. The target audience is young female adults aged 12-20 years old. We chose to go with a Studio Ghibli style using MidJourney’s Niji model to generate our images for our graphic novel.
The Wizard of Oz
Nina Juppe, Alex Lalonde, Zhen Park-Vandal, Dayna Tscharnke
Will artificial intelligence shape the creation of our literary works? This was the central inquiry driving our collaborative course, a joint effort between TMU and Stuttgart HDM. To explore this question, we embarked on a creative journey to develop a graphic novel, partnering with ChatGPT and MidJourney. The outcome of our endeavor is an innovative reimagining of the classic narrative of "The Wizard of Oz," showcasing the fascinating possibilities that emerge when AI collaborates with human creativity. Join us on this exploration of the future of storytelling, and welcome to a journey to the future of literature!
Videos/Images/Interactivity
Tristan Aus, Kate Binkley, Sophie Cameron, and Chuli Qian
A prototype for Wiley and Sons Science-To-Go portal to implement into their website to gain more traction and engagement across STEM students.
Live Chat
Dana Daschuk, Revi Riabinski, and Vanessa Wright
A focus on the Live Chat feature for the Wiley Design Challenge to create an inviting and easy to use chat platform that is built into the Science-To-Go website to allow students to interact with each other, ask for help and connect.
Enhanced Widgets/Tools
Meltorno Bell, Casey Chan, and Jodie Man
A prototype created on enhanced widgets and tools for Wiley, Science-to-go website. The idea developed for the prototype is based on our persons, who have a busy lifestyle and hope that the website will be able to help them with their school work efficiently. This prototype presents how the website could be improved and illustrates how the users can benefit from the improved features.
Discussion Boards/Messaging
Ranaa Akram, Hayden Campbell, and Weijing Lu
Science-To-Go is an educational platform where STEM students are given access to an umbrella of services ranging from across to course-admins, an online library of commonly utilized texts and integrated communications.
Post/Share Features, Stories (external link)
Francesco Lantorno, Nada Mohamed, Smiksha Singla, and Jacob Watson
A STEM focused social media platform to be featured on the Science-To-Go website. The idea behind the platform is to allow for STEM students to connect.
Year: 2021, 2022
Themes:
2021: The Future of Creative Audience Engagement
2021: Creating Public Spaces Post-Pandemic
2022: Reconstituting Connection
Types of projects: User-experience apps to interactive art galleries to multisensory media experiences, co-created by students in Canada and The Netherlands
Partner Universities:
2021, 2022: Amsterdam University of Applied Sciences
2021: Amsterdam Fashion Institute
Faculty leads:
2021: Ramona Pringle and Rick Goossens, Genevieve Korte
2021: Daniel Drak and Andrés Novo de Bustamante
2022: Winston Sih and Jochem Kootstra
Crossing Cultures (external link)
Discover Friends
Find & Discover (external link)
Sea Life (external link)
UNdiscovered (external link)
Artfluence (external link)
Best (Imaginary) Friends Forever (external link)
Digital Fashion Runway (external link)
Entwined (external link)
OurCreatives (external link)
Creatr (external link)
Fahed Altaji, Alisha Chauhan, and Kiki Vet
Creatr is a virtual world that will stimulate your creativity, establish your connections, and help you flourish in your career! Connect with fellow creatives that you’ve never met before; a neighborhood away, or continents away. Collaborate, expand your audience, and grow as successful creators and artists with the help of your own personalized curator.
Crwd (external link)
4DMV (external link)
DGallery (external link)
DocuQuest (external link)
GIG (external link)
HomeGallery (external link)
Objektless
Unleash (external link)
Year: 2021
Theme: The Future of Creative Audience Engagement
Types of projects: AR/VR to mobile app development to interactive design, co-created by students in Toronto and Hong Kong
Partner University: Hong Kong Baptist University
Faculty leads: Dr. Emilia King and Kingsley Ng
Buddies in Creation (external link)
Angela Mae Bago, Ivy Ho, Tarique Lewis, Patricia Mairina, and Tina Yeung
Buddies in Creation provide a platform for the creative industry to showcase their works and find partners in a secure and comfortable environment. It creates motivations for people to make arts without continental boundaries under or after the locked down period. By simple registration, creators could log into the app and pair up with art partners by simple procedures of setting their preferences. Matchings could be done both actively and passive, providing flexibility and improving the quality of pairing up.
Global Digital Campus (external link)
Anastasia Cernova, Cloris He Chen, Ethan Keyes, Kaixin Wang, and Laura Yan Na Yiu
With the beginning of online education we have lost opportunities to reach out to one another and connect, we hope to change this phenomenon with our project, Global Digital Campus. We plan to create an app that will give students across the globe a virtual space to safely come together to socialize and feel part of a community.
ICU Project (external link)
Michelle Bui, Andy Hou Wun Ho, Joy Grant-Khan, Amanda Offer, and Miki Ho Ying Wong
The ICU Project is a strategic, safe and innovative take on connecting students in classrooms across the planet. We used clinically proven studying methods, cozy environments, and enticing festival-styled themes to create a space that is both relaxing and culturally experimental. ICU gives more possibilities of immersive experience and inspirations to virtual reality.
Orbit (external link)
Madeline Dawson, Jaedon Hall, Wing Yuet Li, Tse Chun SingWingyuet, and Daniel Sunga
Orbit: the ephemeral courier. Not only is it a mobile application, but it is also an ambient digital art installation that forges social connections around the world permanently altered by a global pandemic we return to our daily lives. Users can interact directly with the installation through a mobile app on their smartphones.
Wishing Star (external link)
Madeleine Donaldson, Clive Ka-Lun Lee, Eric Pinkerton, and Queenie Lai Yi Yuen
Wishing Star: a social media style art piece for people to input their wishes, struggles, or triumphs and have them heard, validated, or celebrated by people across the world. The impact COVID-19 has had on mental health is being felt across the world. With long periods of isolation and uncertainty, it is easy to feel alone and disconnected from the world. Wishing Star is both virtual and physical art installation that is conducted in a parallel line of online and real-time scenario.
Year: 2020, 2022
Themes:
2020: Reimagining the Creative Fields post COVID-19
2022: Reconstituting Connection
2022: Reimagining Community Engagement through Creativity and Media
Types of Projects: AR/VR to mobile app development to interactive design, co-created by students in Canada and United Kingdom
Partner University:
2020: University of the Arts London | London College of Communication
2022: University of the Arts London | London College of Communication
2022: University of Westminster
Faculty leads:
2020: Kim Wilson and Danyl Bartlett, Roy Caseley, Annie Wan, Susi Wilkinson
2022: Michelle Cochrane and Izzy Barszcz
2022: Kim Wilson and Caroline Baruah
bloombox initiative (external link)
Marcela Bakhshi, Caitlin Cahill, Daniel Goldman, Vanessa “VNEXXA” López-Vanegas, Mike McGlashan, Anneke Steller and Angus Walsh
bloombox initiative, allows an accessible return to analog technology that when combined with the digital world, helped to inspire creative minds - rather than clutter them. bloombox Initiative, provides this physical connection by planting a network of drop-boxes in libraries into which analog creations can be submitted. Then, the works are digitized on our web platform to be shared with a global community! Users can watch as their creations bloom on our online map and explore new pieces from around the world.
City Stepping (external link)
Pulchart Chandini, Zapata Ellie, Boka Nlasa Eunice, Choi Horace, Khammar Joy and Duerr-Farrell Theresa
City Stepping, is a global market experience! Immerse yourself in the wonders of a new city from the comfort of your own. City Stepping prides itself in the ability to provide international experiences in a humble local setting, your local market. We know that physically traveling isn't always possible or accessible for everyone so we have made a way to bridge the gap for you! So, what are you waiting for? Let's discover the world together!
Creative Unbound (external link)
Justin Charles, Deniz Gulsen, Chloe Ho, Jessica Ho, Leah Mansfield, Ankit Singh, Alicia Unwin and Qianya Yin
Creative Unbound, a hybrid physical-digital zine for creative students by creative students. Creative Unbound enables Toronto, Canada and London, UK students in creative industries to connect and collaborate through the sharing of their creative work. The use of QR codes within the zine, allows students to share their work, by taking videos, and submitting them. The QR codes also allow for circulation and exposure of the same student creativity and collaboration opportunities in online and in-person spaces.
Dib Startup Stories (external link)
Joseph Berman, Mayaah Farrell, Cameron Hooper, Isabella Imren, Jocelyn McGillivray, Lily Ramsey and Chenglin Wu
Dib Startup Stories, fosters a community for BIPOC creatives to globally showcase their talents. Sharing their stories through interviews, chat forums, and events (such as the ‘Come to…’ series), we invite the local communities of London and Toronto to engage with their creators - to discuss, enjoy, and be inspired by their work in the creative industries both virtually and in reality. We recognise the power of local stories in the global market as opportunity to strengthen values that recognise everyone. Our vision is to create a platform where artists can gain notoriety and audiences can become creative.
Quest for Communication (external link)
Ilinca Anastasiu, Jessica Gu, Tyson Hillier, Marlon Melendez, Shu-Hing To, Anker Vanderkuip, Dan Vraciu and Betty Wang
Quest for Communication, an interactive, choose-your-own-adventure comic exhibition that explores the different ways we can communicate across barriers. The exhibition will be available both in person and online, with galleries in Toronto and London, but worldwide access to the virtual tour. As you explore through the different storylines, make choices for the characters that will determine the outcome of their interactions with a young child. Each storyline has multiple different endings, and there’s further room for exploration in the forum for sharing your own artwork or story ideas for the project.
Reloop (external link)
Gwyneth Carreira, Isabella D'Alessandro, Adriana Figuereo, Aysia Hoene, Aiza Johari, Brya Sheridan and Erica Su
Reloop, aims to promote sustainable practices in the fashion industry and encourage a circular fashion economy through the repurposing of clothes.
The Creative Playground (external link)
Inga Danilevich, Sophie Moreau, Victoria Nickerson and Jacob Tann
The Creative Playground, an interactive adult playground exhibit to bring a variety of people together; all of which come from different cultural, economic and career backgrounds, to a space that employs everyone to let loose and feel joy like a kid again. This space will be conducive to letting participants express their “inner child” and connect with others through art. The focal point will be a structural art piece that functions as an adult jungle gym and the surrounding area will serve as a space for local vendors and creatives to sell and display their creations.
5ENSE (external link)
Margarida Belo, Rianna Black, Merlin Drzymala-Bokitch, Tiffany Cheung, Ana Grajdeanu and Fion Hoi
5ENSE, a 4D interactive experience. that provides people with the ability to take them to any place they want- ie, a beach, club, mountain top sun rise, and more. We are bringing people together by connecting them with places they have missed during the pandemic. The experience will involve a room with various temperatures, images projecting on screens all around, loud surround sound, and water/air spritzing accordingly.
Fractal Odyssey (external link)
Douglas Aceiro Filho, Rosaire Huang, Beatrice Martin, Abhay Panot, Hani Al Salha, Aria Sen and Eden Schwinghamer
Fractal Odyssey, a video game experience unlike any other. It aims to construct a cross-cultural monolith of work, as a testament to human resilience and creativity. The concept is two people at random will be paired up through the app. They will be teleported virtually into an environment and will be given instructions on how to proceed- a co-op puzzle. As you and your partner find the clues to the whole art piece, the artwork will slowly be revealed visually at the bottom of the screen.
Quaranteam (external link)
David Ajibodu, Clara Childerley, Jordan Danner, Maya Abou Jalala, Urte Karvelyte, Megan Pilozo and Miranda Silverman
Quaranteam, a VR concert to connect in an increasingly isolated world. Through Virtual Reality, users may experience a live event take place while in the comfort of their own homes. Our VR live events are easily accessible across all VR platforms and hardware and the tickets are priced with the mainstream consumer in mind. Like the VR concert, the intention of the Quaranteam App is to promote unity and social cohesion in a post pandemic climate.
VR Concerts (external link)
Yosef Glogauer, Sheryl Lim, Yunnuo Liu, Zedan Lyu, Anna Spencer and Rhea Yee
VR Concerts, the future for music lovers! With VR concerts, you can connect with your favourite bands (and aspiring ones) while raving with fellow concert goers, all while in the comfort of your own home! VR Concerts would be an accompaniment to live shows for people who can not attend in person, do not like large crowds, or are interested in other modes of viewing.
CoPilot (external link)
Thea Blurton, Matthew Chenuz, Sophie Peralta, Tess Stuber, Louis-Sacha Talleux, Holly Telfer, Paitra Walker, and Ivy Au Yeung
Be your own tour guide with CoPilot! CoPilot allows you to create your own immersive travel experience with our customizable destination packages. Choose from Rome, Cairo, Tokyo or all three to experience this escapist video game where you can connect with your friends and even people from the culture. Travel through foreign destinations just as you would in real life.
Creatifii (external link)
Juan Cardona, Catherine Dias, Chloe Elford, Yana Gilishtarova, Tania Habib, Shuchang Ke, Jamille Lopes, Hannah Maynes, and Tasneem Saeed
Creatifii is an app inspired by the isolation caused by COVID-19. It is designed to break artist’s block and spark inspiration for creatives of all kinds by providing themed and daily creative challenges. With its game and social media-like features, the app connects creatives from across the world and encourages each user to continue creating.
MOMENTO (external link)
Anita Ghaffarian, Julia Pivetta, and Tiago Nunes
MOMENTO is an app that allows dancers to connect and build their skills through the online VR community that our prototype provides. Through VR technology, Users can dance with others from their own homes in a simulated live studio setting, through the use of the MOMENTO VR Goggles and Body tracking suit which picks up body movements trough the MOMENTO VR camera. MOMENTO looks to help the dance industry's creative recovery during Covid-19 as dance studios have become obsolete, beyond this MOMENTO is a tool that dancers can use post Covid to connect with dancers all around the world.
OdyScene (external link)
Mia Abboud, Clara Childerley, Felix Cheng, Ray Jan Liu, Luca Manca, Terry Manzi, Natalie Neagu, Margaret Pushkar, and Cadance Tan
OdyScene is a mobile VR app that facilitates creative connectivity among youth ages 8-12 through whimsical and educational adventures. The app features individual artistic realms where educators can engage students via customizable activities, thereby remedying the dullness of online learning. Educators can also employ the app as a means of "creative down-time" for students, allowing them to collaboratively design their own avatars, homes, etc. in OdyScene's "free-roam" realm. As the app is not restricted to school usage, youth are able to play on it in their own time and experience their own creative journeys, too.
Sonic Fest VR (external link)
Billy Beeson, Lorenzo Bonsignore, Stefania Fiorucci, Laura Garrett, Madison Green, Laith Al-Kinani, Krunal Manier, and Cyrus Man
Sonic Fest VR is the ultimate VR experience that brings you more than just the live concert experience to you! We give you the ability to learn about the production of concerts. Attend your favourite artists’ concerts with your friends from around the world. Then explore what the band really does backstage, browse new venues, learn about the artist’s best moments, control the lighting and sound, and so much more. Grab your pass, join Sonic Fest VR and relive the ambiance being at the front row of a concert!
VoyagAR (external link)
Jamie Flack, Joshua Lyons, Luisa Mai Markl, Kamila Michalak, Tessa Seferina, Matthew Surgenor, Saveliy Tserakhau, and Vaggelis Vazos
VoyagAR is a customizable online vacation experience that uses Virtual Reality (VR) to provide travels, from the comfort of people’s own houses. Our product is affordable and attractive, especially for families. With VoyagAR customers can have a vacation of their dreams.
Years: 2020, 2021, 2022
Themes:
2020: Reimagining the Creative Fields post COVID-19
2021: Creating Public Spaces Post-Pandemic
2022: Reimagining Community Engagement through Creativity and Media
Types of projects: Interactive prototypes to immersive art galleries and mobile apps to composing music to documentaries, co-created by students in Canada and Korea
Partner University: Seoul Institute of the Arts
Faculty leads:
2020: Ramona Pringle and Cecily Kwon, Andrea Paciatto
2021: Dr. Emilia King and Cecily Kwon, Andrea Paciatto
2022: Winston Sih and Cecily Kwon, Andrea Paciatto
Across (external link)
APRO (external link)
Connect (external link)
Global Coffee House (external link)
Global Dance Production (external link)
Underground LIVE (external link)
China Across Borders (external link)
Doors of our Lives (external link)
Hamggae
Hidden Gem Project (external link)
Immersion (external link)
My Universe City (external link)
VirtuArt (external link)
Breathe Underwater (external link)
Hayoung (Emily) Choi, Arum Jang, Stefania Luis, and Elise Armstrong-Peart
The goal of our music video is to show that we are still together even when we feel isolated in this pandemic situation. Even if we are connecting virtually, we can still co-exist in the same physical space. We want to demonstrate that creativity has no limits and technology allows us to overcome physical barriers. The lyrics of the song include English and Korean, which truly targets both demographics. Everyone in the group also sings in both languages to show that there is no barrier in music and that art can unite everyone as one.
EMBRACE (external link)
Caitlin Boyle, Maira Ito, Nayoung Kim, Eunyoung Kim, and Kasie Lung
EMBRACE is an interactive magazine experience with comprehensive content designed to meet your entertainment needs. Do more with your scroll time, expand your horizons and amplify your reality. EMBRACE creates an enthralling audio-visual and augmented reality (AR) magazine experience. Readers are exposed to a global platform featuring disabled artists, creators, designers, and allies. Expanding realities by exposing readers to the largely overlooked and diverse disabled community.
Life in Isolation (external link)
Sarah Ibrahim, Yoon Koh, Janice Lau, Woojun Lee, and Patrick Lynn
Life in Isolation is an interactive 360-degree exhibit showcasing the international artistic collaboration between undergraduate students at the Seoul Institute for the Arts and Toronto Metropolitan University. With this project, we hope to remind audiences that despite our isolation, we're all in this crisis together and can only recover if we come together.
The Mitten (external link)
DongYoung Jang, Niko Müller, Jeehyuk Park, Safia Sheikh, and Jennifer Yun
The Mitten is a streamlined web application specialized for creatives and designers seeking an efficient way to collaborate remotely with others. It is host to a few key features to facilitate this co-creation, including: a collaborative sketchbook allowing teams freedom to sketch together in-app as well as import and integrate different illustrative file types, brainstorming templates to aid various methods of free thinking (e.g. storyboards, moodboards, mind maps, etc.), hosting meetings in-app, multilingual aids, and integrated semiotics to further support international collaboration. The Mitten was born of our own struggles when collaborating in international creative design teams. As such, it aims to provide comfortable solutions that prioritize the needs of creatives.
MURK (external link)
Eunjee Ko, Juyoung Park, Miyoung Park, Sarah Sparks, and Christiana Webster
This project is a short pilot for a web series called Murk, centred around two step sisters who have been torn apart by the divorce of their parents. The pilot focuses on a fight between them that results in a scary physical transformation for both of them, despite their nearly 7,000 mile separation. Each subsequent episode will incorporate user generated feedback into the plot progression.
Oh my… Miss Understand! (external link)
Soochan Kim, Eunjee Ko, Chen Li, and Miyoung Park
It is a pleasant film with a simple message of "Let me love myself".
Remote Learning (external link)
Dasun Ko, Chen Li, Tamara Nurse, Jeanette Reyes, and Zinuk Song
A short documentary that follows a group of interdisciplinary students on opposite ends of the world, virtually collaborating to produce a creative project. The piece outlines the difficulties as well as the advantages of working remotely and cross-culturally during the global pandemic, while ultimately showcasing how we can re-imagine the creative process post COVID-19.
The Zoom Masquerade (external link)
Gabrielle Hubert, Kelly Lucas, Brianna Purai, Chaewon Ga
Rowoon and Julie: The Zoom Masquerade, is a modernised version of Shakespeare’s Romeo and Juliet, telling the story of two lovers trying to find each other during a masquerade on Zoom during the COVID-19 lockdown. This interactive experience will allow audience members to dance, dress up, meet each other, and improv with the different characters.
Year: 2021, 2022
Themes:
2021: The Future of Creative Audience Engagement
2022: Reconstituting Connection
Types of projects: AR/VR demos to mobile app development to interactive art gallery prototypes, co-created by students in Canada and India
Partner University: Parul University
Faculty leads:
2021: Allan Novak and Palak Patel
2022: Kim Wilson and Palak Patel
Awaken (external link)
Romy Arsenault, Julianna Balsamo, Tirthesh Kamlesh Gajjar, Maravilha Jose, Vernon Kan and Himani Solanki
Awaken, a global exhibit that includes global media displays, digital walls, in-person and online experiences, and continent-specific rooms, which all function to prompt reflection, connection, and a sense of 'awakening' amongst our audience.
Comfort Zone (external link)
Olivea Folkes, Nika Jalali, Matt Johnson, Bhargav Sitapara and HaoCheng Weng
Comfort Zone, an app matches you with local and international clubs and groups of different sizes based on your interests and helps you find and attend activities and events together to build new and deep global connections based on your comfort zone and preferences.
Green Stitch (external link)
Melanie Chao, Eka Jeladze, Prashant Kumar, Phong Pham and Tracy Wang
Green Stitch, a platform that promotes positive and conscious shopping experiences. This app/website acts as a Etsy-style marketplace where individual slow-fashion designers can sell their work. All sellers will be screened through a sustainability and ethics criteria and showcase a transparent production process.
Storyful (external link)
Noella Kalenga, Krima Patel, Erin Pool, Asmita Puri, Kashish Sundrani and Erica Wu
Storyful, a mental health application for you to share your stories, experiences, get to know others and build a supportive community. A safe space for everyone where language or medium isn't a barrier anymore.
UNI-FRIENDS
Jessie Dolman, Shayla Esakov, Sneha Jetty, Harsh Mahesani and Alek Zivkovic
UNI-FRIENDS, a user-experienced based app, expanding the opportunity for students entering university to meet like-minded individuals from across the globe on a single platform. This app will enable students to access different forms of resources and connect students in a particular fields who share a common interests.
Website Password: FCD816
Artopeia (external link)
Christa Chen, Kushagra Jha, Julie Ng, Maharshi Pandya, and Shreeya Singh
Artopeia is an app designed to use art to help people around the world. It is a marketplace where art lovers come together to share and give back through artworks. We want to encourage artists to put their artwork out there. Since COVID has affected the world greatly, we want to be able to give back. We hope to use the artists’ artworks to raise money for education in the arts.
Ecolle (external link)
Lara Artinian, Megan O’Connell, Archi Jain, Snehal Jain, Jui Lakhani, and Lindsay Patterson
Ecolle is an online platform aimed to help brands to establish sustainable long-term solutions to implement into their business model. Ecolle’s attempt to combat unethical and environmentally damaging practices in the fashion industry starts with creating an urgency for sustainability and transparency in the industry.
IC Art Inc. (external link)
Simay Alkan, Shirley Gao, Shefali Gaddu, and Linda Zhao
IC Art Inc. aims to remove the barriers created by the pandemic and brings art with a personal touch that is tailored specifically to you. With our contactless virtual art gallery, anyone can view artistic work from professional talented artists. We also provide higher demand buyers with an auction to purchase their favourite artworks, particularly using cryptocurrency transactions in the deal.
Jamboree (external link)
Karan Bhanushali, Raag Bharti, Avani Bhokardankar, Yunny Hou, Heidi Jiang, and Minhaj Monnan
Explore the world around you through this augmented reality experience. Jamboree is an app that allows you to travel the 3D environment of this digital world, and find events to join from parties to concerts to live stream performances. Thus, making new friends, stay connected to your society, and experiencing the dynamic cultures from all places across different countries. Explore your world of events.
Synergy (external link)
Kalyani Hrishikesh Barge, Marie-Blanche Bertrand, Akancsha Alokesh Goswami, Saba Jawaid, Shubham Chandrakant Pawar, and Fernanda Sandoval Pezoa
Synergy is a music video creation platform that connects local independent artists, musicians and video production professionals, from cities all over the world to create music videos that highlight international talent. It aims to break down barriers to entry for up-and-coming artists to collaborate on innovative projects, and to showcase their talents to the world.
Years: 2019, 2020, 2021
Themes: From students speaking about their individual pandemic experiences to systemic racism around the world to food experiences.
International Partners: Australia, Brazil, Israel, Hong Kong, The Netherlands, South Africa, Taiwan, United States, United Kingdom, Brazil, Russia
Food for Thought (external link)
A collaboration between RTA Media Production and Journalism students at universities in 10 countries. Projects focus on the theme food- Food for Thought is a series of 7 current affairs shows.
Let’s Talk Racism (external link)
A collaboration between RTA Media Production and Journalism university students from around the world. Projects focus on past and present issues related to systemic racism around the world.
The New Normal (external link)
A collaboration between RTA Media Production and eight universities co-creating six productions called The New Normal - a six-part series in which students speak to their individual pandemic experiences and discuss related topics. The large scale international production included media production and journalism students from Australia, Brazil, Israel, Hong Kong, The Netherlands, South Africa, Taiwan, and United States.