RUBIX 10
February 27 & March 13, 2025
RUBIX is an annual exhibition, symposium, and showcase event celebrating the scholarly, research, and creative (SRC) activities at The Creative School. This year, we are proud to celebrate our 10th anniversary, marking a decade of bringing together brilliant minds from across the fields of media, design, and creative industries.
Since its inception, RUBIX has served as a forum for discussion, connection, and collaboration, where faculty, staff, and students come together to share their work and explore emerging themes, issues, and challenges. It’s more than just an event — it’s an opportunity to build lasting relationships, exchange ideas, and shape the future of creativity and research at The Creative School.
The Schedule
February 27
- 3pm-4pm | Welcome & Keynote Address
- 4pm-5:30pm | Installations and Lightning Talks
- 5:30pm-7pm | Long Table
March 13
- 6:30pm-8:30pm | Pecha Kucha Presentations
Presentations
Installation / Display
This design research investigates the intersection of eco-responsibility and expression of emotion in fashion design, offering innovative approaches to bridge these often-divergent priorities. Through the creation of a draped dress assembled without the use of a sewing machine, the study critiques industrial manufacturing practices that frequently rely on exploitative labor and long-distance production, while embracing principles of zero waste and slow fashion. Inspired by Robert Morris’s minimalist felt sculptures, silk organza was selected for its sustainable properties and ability to evoke movement and harmony. The creative process integrated 3D beading techniques, hand-assembled silk layers, and a natural dye study, resulting in a sophisticated palette and structural elegance rooted in emotional resonance. By challenging conventional garment assembly and aesthetic norms, this work contributes to the field by demonstrating how sustainability and emotion can coexist in fashion design, offering a transformative model for creative pedagogy and industry innovation.
Named after the Ukrainian Orthodox prayer for the dead, the Canadian feminist Decameron Collective’s Memory Eternal (Вічная Пам'ять) is a single user a Virtual Reality work designed for Quest 2 that features seventeen distinct storytelling works which include 360 video, interactive and spatialized sound, AI generated images and video, film, as well as text. Set in a surreal and watery landscape, the works investigate our shared experiences of grief and loss at personal, societal, and planetary scales. The design of the world and the works in it center around a question: In the wake of crises, what do and should we remember, and how? Interactants’ journey through the world takes them through experiences of mourning, sitting with, and awakening to new futures.
Members of the Decameron Collective: Jolene Armstrong Kelly Egan, Lai-Tze Fan, Caitlin Fisher, Angela Joosse, Kari Maaren, Siobhan O’Flynn, Izabella Pruska-Oldenhof, and Monique Tschofen. Coding: Hendrick deHaan
Marionettes are widely considered the most sophisticated, nuanced, aesthetically powerful but very difficult to learn type of performance puppetry. The marionette artist has to rehearse endlessly before one develops the sufficient level of technique of marionette’s manipulation. Usually artists practice in front of a mirror, which does not provide a very comfortable angle of sightline and creates the mirrored / reverse effect, or in front of a camera and has to take into consideration possible distortions, and limitations of the zoom ration. In both cases, the view is 2D not really 3D.
RUBIX is a peer-reviewed journal that strives to cultivate ongoing, multi-directional conversations beyond traditional publication boundaries. RUBIX serves as a platform for sharing various creative research and emerging scholarly dialogues, encompassing both text and practice-based approaches, while facilitating the exchange of knowledge among different communities of practice.
Using publicly available data from the Toronto Regional Conservation Authority, this project translates measurements of wind, water, temperature and precipitation from TRCA Gauging Station 19 into a soundscape. The piece is around 24 minutes long and covers the period from Jan 1 to Dec 31 2023.
A discussion about the meanings we hold about how one moves around in the city. Glideology resembles a graphic novel yet isn't a traditional novel but rather a stroll through ideas about public space and how our movement choices are tied to many considerations.
As an absurd gesture, myself and two of my colleagues (Risa Horowitz, and Alex Kurina) canoed the Black Creek in Toronto, Ontario, Canada. Starting from a location near Jane Street and the 401, where the concrete embankments begin, we traversed this very urban waterway until the point where it merges with the Humber River (near Dundas Street and Royal York Road). Black Creek, like many other “lost” waterways in the Greater Toronto Area, has been drastically altered by humans: transformed from a natural watershed to a utilitarian and polluted concrete runoff basin.
Fashion Studies is an open-access academic journal dedicated to diverse ways of knowing and sharing knowledge in fashion. Published by The Creative School’s Centre for Fashion & Systemic Change, the journal welcomes innovative scholarship and creative work across disciplines, including the social sciences, humanities, and creative fields. Fashion Studies engages critically with fashion’s systems while imagining new possibilities, challenging existing structures, and envisioning a more equitable, just, and inclusive world.
Long Table
Date & Time
February 27, 2025 | 5:30pm-7pm
Description
Inspired by a domestic dinner setting, The Long Table invites participants to engage in a unique, public conversation experience. The format was created by Lois Weaver in 2003 and inspired by Maureen Gorris' film Antonia's Line. Originally popularized by the Split Britches theatre company (external link, opens in new window) , this discussion format has since been embraced by festivals and institutions worldwide.
Picture a banquet table with twelve chairs, set for a casual, free-flowing exchange. Surrounding the table, there is additional seating for those who wish to observe, listen, and take in the discussion without direct participation. Attendees are welcome to join or leave the table at any point, switching between spectator and participant roles as they feel comfortable. The Long Table is an inclusive forum where there’s no moderator, no prescribed structure, and room for moments of silence or unresolved ideas.
A host will be present to guide participants in the etiquette, ensuring everyone feels at ease with the conversational flow.
How to do it
- Indicate your interest on the RUBIX application form OR choose to participate and join the table on the day of the event
Lightning Talk
Isopolis is a reflection on automation, perpetual growth and the ways in which artificial intelligence is contributing to the commoditization of creativity. In Isopolis, an infinite cityscape is generated from a random combination of buildings pulled from a large dataset of AI-generated images. The website drifts across this cityscape, getting its direction from mouse input. The viewport slowly moves closer or further away from the viewer over time via a random process.
Scorch is a music programming language designed to be straightforward for those not experienced in traditional programming languages. Designed by the author, initially for algorithmic composition as a MIDI generating VST plugin, Scorch is ultimately intended to be used for live coding and a variety of media computing applications. Scorch has various AI implementations including an AI collaborator similar to the Autopia project which allows for collaboration with AI and human performers.
Along with Scorch’s AI implementations as briefly described above, this talk considers the wider possibilities for using large language models such as ChatGPT in the context of a human-computer performance environments and how they can assist the Scorch user’s learning process and possibly act as a virtual/AI collaborator for both music production and performance using Scorch. This talk will also explore the wider ethical implications of using generative AI systems such as ChatGPT within new creative computing languages such as Scorch.
This project expands on earlier work 'GCM Graduates and their Social Construct Relationships within Graphic Communications-related Industries' to identify trends related to compensation in and between graphics affiliated industries; advertising and marketing, commercial print, publishing and consumer goods packaging. This includes analysis by graduation cohorts, length of tenure, organizational level, and gender.
I will present on behalf of the XJO team regarding our survey of a representative sample of 1,042 Canadian news consumers, most of whom accessed news daily. The survey focuses on their perspectives on how they want AI to be used in journalism. In short, the survey results highlight (1) AI and transparency, (2) audience trust, and (3) accuracy as major concerns among the participants.
This presentation describes Worry Lines, a wearable textile art piece and performance by Stephen Severn in New York City in the winter of 2024. The project endeavoured to make visible the anxiety-producing experience of living within systems of power that conflict one’s identity. This tension was explored through the material process of rope coil technique, guerrilla performance, and the manifestations of “worry” as an embodied state and a political tactic. Over time, the repetition of certain facial expressions results in worry lines. The wearable piece emphasized these physical bearings of emotion while its wearing/performance was an activation; it was an agitation designed to worry-back the ongoing mechanics of Postcolonial oppression enforced through the built environment. Queer Textile Performance as Spatial Disruption will focus on Worry Lines’ exploration of the intersections of materiality, costume, performance, identity, and the body as tools that activated queer phenomenological (dis)orientations and a research-creation methodology to confront and transform space.
Pecha Kucha
Date & Time
March 13, 2025 | 6:30pm-8:30pm
Description
Can you tell the story of your research in 400 seconds? Japanese for “chit chat”, the PechaKucha is a presentation style developed in 2003 by Tokyo-based architects as an evening social event that has since spread to many different disciplines across the world. The format is meant to encourage presenters to share their ideas in a dynamic, concise, and visually compelling way.
How to do it
- For the PechaKucha Presentation you’ll present 20 slides with each slide pre-timed to advance at 20 seconds.
- Slides are limited to pictures only (no text), so that the speaker can focus on vivid storytelling.