Himanshu Aneja
Education
- Bachelor of Technology (Computer Science & Engineering)
Specialization
Digital Product Design, Web Development, Game Design, Extended Reality
Biography
Himanshu graduated with a Bachelor’s in Computer Science & Engineering in 2021. During his undergraduate, Himanshu explored several avenues of technology from Game Development to Machine learning, later discovering his interest in Digital Product Design. Coming from a Computer Science background, digital product design allows him to stand at the beautiful intersection of Problem-solving, Creativity, and Critical Thinking.
After completing his undergraduate studies, Himanshu worked as a freelance digital product designer for several months where he got the opportunity to work on exciting products in a variety of industries like Gaming, Education, Commerce, and more. Through MDM, Himanshu wants to explore the fields he has always been passionate about. From Product Building to Extended reality while creating experiences that bring ease and joy to others’ lives.
If you ever find Himanshu not creating digital products, then he would probably be gaming, reading, or sleeping!
Why Digital Media?
Digital Media lies in the intersection of Business, Design, and Technology. MDM was a perfect choice for me as I am a digital product designer with a tech background who wants to learn more about entrepreneurship and the business of digital media. The interdisciplinary nature of the program allows me to collaborate with a diverse and skilled pool of individuals, which I felt was crucial to propel my career as a professional and person.
Major Research Paper
My research focuses on exploring how present online retail experiences can be improved as we gradually advance toward the mainstream adoption of Extended Reality devices and Metaverse- like concepts. The accompanied project is a mixed reality experience that utilizes the passthrough capabilities of a virtual reality headset like Oculus Quest 2, which allows users to switch between being completely immersed in a virtual environment (VR) and being in their own environment while seeing virtual objects overlaid (AR). This entails seamless switching between AR and VR environments while designing interactions and elements that would be pertinent in both scenarios.
Links
Website: himanshu-aneja.webflow.io
Linkedin: www.linkedin.com/in/himanshu-aneja-23100017a/
Twitter: twitter.com/AnejaHimanshu99