You are now in the main content area

Industry Day

MDM Cohort 14.0

 When: Wednesday, December 4, 2024

 Time: Drop by between 4:00 - 8:00 pm

 Where: Student Learning Centre, Sandbox (3rd Floor), 341 Yonge Street, Toronto

BLUR - Industry Partnership PHI Centre

The Boundaries of Identity

The BLUR Onboarding Experience invites audiences into a captivating sensory encounter that previews the immersive journey to come. Bridging physical and virtual spaces, this semi-transparent hallway immerses visitors in surreal sounds and visuals, offering glimpses into the marvels—and ethical complexities—of genetic manipulation and cloning. 

Prepare to confront profound questions: Who am I? What truly defines my identity?

BLUR Onboarding, Sensory Encounter, Immersive Journey, Physical and Virtual, Surreal Sounds, Visual Spectacle, Genetic Manipulation, Cloning Ethics, Identity Exploration, Philosophical Questions

MindMosaic - Industry Partnership TATI

Enhancing Art Therapy through Secure Digital Collage Creation

In partnership with the Toronto Art Therapy Institute, this project focuses on developing a secure digital platform that enables real-time collage creation during therapy sessions. 

Addressing the challenges of privacy, confidentiality, and process observation, MindMosaic allows patients to create and share their art in real-time with therapists, enhancing therapeutic engagement and emotional expression.

Art Therapy, Digital Platform, Real-Time Collaboration, Collage Creation, Therapeutic Engagement, Emotional Expression, Privacy, Confidentiality, Process Observation, MindMosaic

Prism - Industry Partnership The Creative School

The Creative School x Cadillac Fairview

Project Prism is an interactive exhibit using immersive visuals and digital tech to showcase student work from The Creative School’s MDM program. In partnership with Cadillac Fairview, it transforms digital content experiences in physical spaces. Through light, colour, and augmented reality, visitors engage in an innovative experience that fosters curiosity and promotes careers in digital media.

Project Prism, Interactive Exhibit, Immersive Visuals, Digital Technology, MDM Program, Cadillac Fairview, Augmented Reality, Innovative Experience, Digital Media Careers, Curiosity and Engagement

OneSpace - Industry Partnership ApartInc

Optimizing the Real Estate Dashboard Experience

The OneSpace project, developed by Apart Inc., is a redesign of a real estate dashboard aimed at improving user experience for real estate agents and home buyers. We addressed navigation issues, enhanced search features, and streamlined the property listing process. After comprehensive usability testing and development, the platform now offers an intuitive experience for both agents and clients.

OneSpace Project, Apart Inc., Real Estate Dashboard, User Experience, Navigation Improvement, Enhanced Search, Property Listings, Usability Testing, Intuitive Design, Agents and Clients

TATI Marketing Videos - Industry Partnership TATI

Videos and podcasts showcasing the work of Black, Indigenous, and racialized art therapists.

Ahmed Elshorbagy

This digital content will showcase the work of Black, Indigenous, and racialized art therapists through a series of 4-6 short educational videos. These videos will explore core questions about art therapy, including: How is art therapy practiced? What can it achieve? What does it look like in action? And how can it positively impact the world

Digital Content, Art Therapy, Educational Videos, Black Art Therapists, Indigenous Art Therapists, Racialized Communities, Therapeutic Practice, Impactful Storytelling, Core Questions, Positive Impact

Teyata - Industry Partnership

Path to the New Horizons

In 16th-century Ontario, Teyata, a young Huron-Wendat girl, faces her tribe’s relocation. Determined to help, she shows courage in passing her father's trial and joins an expedition to new lands. Players, as Teyata, make key decisions, exploring the rich history and culture of the Huron-Wendat people in an immersive journey.

Teyata, 16th-Century Ontario, Huron-Wendat, Tribal Relocation, Courage, Expedition, Cultural Exploration, Historical Journey, Decision-Making, Immersive Experience

Multi-Script Font Expansion - Thesis

Minority Language Support for Open-Source Fonts

This practice-based MRP examines how the Syllabic writing system can be effectively integrated into fonts to support the accessibility, preservation, and revitalization of First Nation and Inuit languages. Using Indigenous-centred methodologies, this research outlines culturally sensitive best practices for type designers incorporating minority writing systems into open-source fonts.

Syllabic Writing System, Accessibility, Language Preservation, Language Revitalization, First Nation Languages, Inuit Languages, Indigenous Methodologies, Type Design, Open-Source Fonts, Cultural Sensitivity

Gap the Mind - Thesis

Crafting a Future-Ready AI Literacy Curriculum for Post-Secondary Creative School Students

As technology continues to shape the job market, there is a growing demand for graduates prepared with the skills and knowledge to co-create responsibly with AI tools. This research proposes the development of an AI literacy curriculum for post-secondary creative school students that bridges the gap between creativity, technology and critical thinking, framed in a future-ready mindset.

AI Literacy, Curriculum Development, Post-Secondary Education, Creative Schools, Critical Thinking, Technology Integration, Future-Ready Mindset, Skill Development, Responsible Co-Creation, Job Market Preparedness

Historical Board Games in the Classroom - Thesis

The Application of Tafl for the Purpose of teaching history

Tafl is a family of boardgames from Northern Europe, they appear in archaeological finds from around regions of the North sea and are seen as a precursor to Chess in the region. The game is a 'Hunting' style game with players working on asymmetric sides. The purpose of the game in the classroom is primarily to give an example on how ideas spread and to teach students how to play from behind.

Tafl, Board Games, Northern Europe, Archaeological Finds, Precursor to Chess, Hunting Game, Asymmetric Gameplay, Idea Dissemination, Classroom Learning, Strategic Thinking

Crazy Sock Lady - Startup

For the people who take an extra notice.

Crazy Sock Lady is a personality wrapped around your feet. We’re here to flip the script on socks and turn them into something more than just a necessity. We design socks with a purpose, each one packed with an idea, a little dash of whimsy, and a sprinkle of intentionality. Because we believe socks should be personable—something you actually look forward to buying.

Crazy Sock Lady, Personality, Whimsical Design, Intentionality, Necessity Redefined, Purposeful Fashion, Expressive Socks, Fun and Functional, Personal Style, Joyful Shopping

Rogue Cell - Startup

A Microbiology Board Game

Rogue Cell is a microbiology-inspired board game that uses elements found in the rogue-like genre of video games to simulate the harsh, brutal reality of the microscopic world. By playing the game and mastering its mechanics, players come to learn basic microbiology terminology and science, even without a background in the subject.

Microbiology, Board Game, Rogue-Like, Game Mechanics, Microscopic World, Science Education, Terminology, Simulation, Harsh Reality, Rogue Cell

FurniX - Startup

The Ultimate Destination for Furniture Visualization & Shopping

Anita Li
Tin Trong Huynh

FurniX is a furniture online shopping platform that provides an impactful toolset to personalize users' space using AI based on analyzing their preferences, then using AR and 3D technology that allows the user to scan their space and place various furniture and decoration items from various retailers, giving them a way to visualize these objects effectively in their own space. 

FurniX, Furniture Shopping, Personalized Spaces, AI Preferences, Augmented Reality (AR), 3D Technology, Space Scanning, Home Visualization, Retail Integration, Decor Customization