Course Listings
Important COVID-19 Updates Regarding Posted Opportunities:
Vaccination
Effective May 1, 2022, the University’s Vaccination Policy has been suspended. However, due to the fluid and dynamic nature of the COVID-19 virus, should public health indicators change, the University reserves the right to reinstate the Vaccination Policy, as deemed necessary. Should this policy be reintroduced, all successful candidates will be required to be fully vaccinated against COVID-19, and provide such proof via the TMUSafe App.
Important Notice Regarding Posted Opportunities:
Course Delivery
Course delivery can be online, in-person or hybrid at the sole discretion of the hiring unit. Candidates hired for in-person courses will be required to carry out their teaching on campus. Candidates teaching remotely are required to have access to the appropriate technology, i.e. computer with camera and microphone and high-speed internet.
Please note that courses can be found under different sections, including stand-alone (single courses), packages (one-year or multi-year) or restricted. Be sure to scroll all the way to bottom of these pages to see all of the opportunities available. Please note that timetable/schedule information is subject to change in accordance with operational need.
Stand-alone (single courses) Postings - Winter 2025
Digital Music Production II
Teaching Hours: 3
Projected Maximum Section Size: 30
Section(s) Available: 1
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Mondays, 10:00 - 13:00
Course Description:
Building on Digital Music Production 1 this course continues the examination of music production skills. The framework of this course includes home-recording, professional settings, and relationships between multiple recording environments.Concepts include digital recording session management, tracking, digital editing, effects processing, mixing, and mastering.
Special Qualifications:
Must be proficient using ProTools for recording, editing, mixing and thorough understanding of audio software, including standard plug-ins for audio processing such as reverb, compression, EQ; a thorough knowledge of analog and digital systems used in audio production; knowledge of music recording and audio production; music recording experience with knowledge of sampling, midi, and live recording; production of sound tracks for film and video; current experience preferred.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 10%
Experience: 30%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Coding for Creatives
Teaching Hours: 3
Projected Maximum Section Size: 60
Section(s) Available: 1
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: Virtual
Wednesdays, 9:00 - 12:00
Course Description:
This cross-disciplinary offering introduces concepts, techniques and strategies of computer programming and helps students to develop basic programming skills. The course includes underlying principles of computer languages and hands-on exercises in animation, interaction, and visualization. The focus is on creative applications of coded language in art and design with an emphasis on the manipulation of visual outputs. No prior coding experience is required.
Special Qualifications:
Demonstrated knowledge of Javascript and the p5.js library for creative coding. Experience teaching an introductory level coding class or workshop in a creative context. Demonstrated understanding of the aesthetics and art historical framework surrounding computer programming for creative expression. Demonstrated experience of ability to effectively teach in an online environment which includes demonstrated knowledge of best practices for the delivery and management of online courses, including using course management system tools to communicate with students and to foster and support a collaborative online learning community with and between students in the course. Applicants must demonstrate proficiency in all aspects of personal computers that are relevant to this course, including document creation, file management, internet research, and communications
Additional Qualifications
Demonstrated experience of ability to effectively teach in an online environment which includes demonstrated knowledge of best practices for the delivery and management of online courses, including using course management system tools to communicate with students and to foster and support a collaborative online learning community with and between students in the course. Applicants must demonstrate proficiency in all aspects of personal computers that are relevant to this course, including document creation, file management, internet research, and communications.The delivery of these courses may be online, in-person or hybrid. Successful applicants must have access to the appropriate technology, i.e. computer with camera and microphone and internet. Should the University determine this course will be offered in-person, the successful applicant will be required to carry out their teaching on campus
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Introduction to Video Sport Production
Teaching Hours: 3
Projected Maximum Section Size: 21
Section(s) Available: 2
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Section 1: Tuesdays, 15:00 - 18:00
Section 2: Tuesdays, 12:00 - 15:00
Course Calendar (opens in new window)
Course Description:
Students will gain an introductory knowledge of both single camera (EFP) and multicamera (studio and live production) sports broadcasting operational techniques, including hands-on equipment training. Emphasis in this lecture/lab is placed on crew roles and responsibilities. Production planning and control room protocol will be taught as well as organizational skills for program preparation.
Special Qualifications:
Extensive production experience in sport broadcast and/or digital media platforms (i.e. web, mobile, social media, gaming); extensive writing and/or development experience in one or more media platforms such as broadcast, web, mobile, social media and/or gaming (experience in a variety of these platforms is preferred); extensive experience in production teams, practical knowledge of ideation and development practice and processes; teaching experience preferred.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information (opens in new window) .
Education: 10%
Experience: 30%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Video Games and Culture
Teaching Hours: 3
Projected Maximum Section Size: 80
Section(s) Available: 1
TA/GA required?: Yes
Day/Evening: Evening
Lab/Lecture: Lecture
In-Person/Virtual: In-Person
Mondays, 18:00 - 21:00
Course Description:
This course explores the intersection of video games and culture. Students will analyze video games as cultural artifacts, studying their evolution and impact on society, and examining the historical, social, and cultural contexts in which video games are created, consumed, and interpreted. Topics covered may include representation and diversity in games, gaming communities, and the relationship between video games and other media. Students may also engage in hands-on activities such as game design and analysis.
Special Qualifications:
PhD or Masters in Media Studies, Media Production or a related field or extensive industry experience in video game creation. Significant experience teaching at a post-graduate level.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Music and Film HYBRID
Teaching Hours: 3
Projected Maximum Section Size: 200
Section(s) Available: 1
TA/GA required?: Yes
Day/Evening: Day
Lab/Lecture: Lecture
In-Person/Virtual: Virtual/In-Person
Section 1: Thursdays, 10:00 - 12:00 (In-Person); Fridays, 10:00 - 11:00 (Virtual)
Course Description:
The use of music with film has evolved from early stereotyped borrowing of nineteenth century classical European repertoire to newly created scores that enhance and support the dramatic themes of the film. This course explores the relationship between music and film, the functions and effects of music and how the music supports or plays against the visual images. Analysis of selected film genres will demonstrate how music can strengthen the film's dramatic themes. (Formerly MUS 110)
Special Qualifications:
Professional production experience designing sound for film/TV. Knowledge of film and television history, music and sound technology; ability to explain musical concepts as they apply to film and video; ability to lecture to large groups; familiarity with film studies scholarship focusing on film and sound; graduate degree (MA or MFA) in a related field and asset. Demonstrated experience of ability to effectively teach in an online environment which includes demonstrated knowledge of best practices for the delivery and management of online courses, including using course management system tools to communicate with students and to foster and support a collaborative online learning community with and between students in the course. Applicants must demonstrate proficiency in all aspects of personal computers that are relevant to this course, including document creation, file management, internet research, and communications.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Music and Film
Teaching Hours: 3
Projected Maximum Section Size: 200
Section(s) Available: 1
TA/GA required?: Yes
Day/Evening: Evening
Lab/Lecture: Lecture
In-Person/Virtual: Virtual
Section 2: Mondays, 18:00 - 21:00
Course Description:
The use of music with film has evolved from early stereotyped borrowing of nineteenth century classical European repertoire to newly created scores that enhance and support the dramatic themes of the film. This course explores the relationship between music and film, the functions and effects of music and how the music supports or plays against the visual images. Analysis of selected film genres will demonstrate how music can strengthen the film's dramatic themes. (Formerly MUS 110)
Special Qualifications:
Professional production experience designing sound for film/TV. Knowledge of film and television history, music and sound technology; ability to explain musical concepts as they apply to film and video; ability to lecture to large groups; familiarity with film studies scholarship focusing on film and sound; graduate degree (MA or MFA) in a related field and asset. Demonstrated experience of ability to effectively teach in an online environment which includes demonstrated knowledge of best practices for the delivery and management of online courses, including using course management system tools to communicate with students and to foster and support a collaborative online learning community with and between students in the course. Applicants must demonstrate proficiency in all aspects of personal computers that are relevant to this course, including document creation, file management, internet research, and communications.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Production Theory
Teaching Hours: 3
Projected Maximum Section Size: 270
Section(s) Available: 1
TA/GA required?: Yes
Day/Evening: Evening
Lab/Lecture: Lecture
In-Person/Virtual: In-Person
Mondays, 18:00 - 21:00
Course Description:
This lecture course will introduce analog and digital audio systems, an overview of visual media technical concepts, and computer hardware and networks with an emphasis on understanding the use of technology in audio and digital media production. The course will be taught at a non-engineering level. Lectures will include samples of technology, demonstrations and application of technical knowledge in production.
Special Qualifications:
Extensive professional experience in all areas of media production, particularly the technical production elements (TV studio, single camera, audio, editing, video, immersive media). Must have a deep understanding of digital production technology. Must have a proven record of teaching those technical concepts to non-engineering level students. Must also understand the production process including teams, practical knowledge of ideation and development practice.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Production: Introduction to Multi-Camera
Teaching Hours: 2.5
Projected Maximum Section Size: 15
Section(s) Available: 1
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Wednesday, 15:00 - 21:00
Course Description:
Students will gain a practical working knowledge of operational techniques, including hands-on equipment training in a multi-camera television studio with cameras, sound and lighting. Emphasis will also be placed on crew roles and responsibilities. Theory lectures will analyze the process of communicating information and emotion through visuals and sound. Production planning techniques and control room protocol will be taught to help students organize and execute their creative ideas.
Special Qualifications:
Extensive production experience in multi camera production; extensive experience using all equipment in a studio environment and troubleshooting experience for all equipment; working knowledge of switcher operations; extensive experience in production teams, practical knowledge of ideation and development practice and processes. Past experience teaching multi-camera studio production classes.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information (opens in new window) .
Education: 10%
Experience: 30%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Designing Material Experiences
Teaching Hours: 3
Projected Maximum Section Size: 32
Section(s) Available: 1
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Tuesdays, 14:00 - 17:00
Course Description:
This foundational design course introduces students to experience design using a variety of fabricating techniques and materials. Students will gain the necessary skills to model, design, and build physical entities as a pathway to understanding how materials shape and inform experience. Projects will challenge students to develop personal and team-based production skills and to work at a variety of scales and contexts.
Special Qualifications:
Extensive production experience with responsive and interactive experiences, spaces and objects; knowledge of programming as it related to experiential media and art works; extensive experience in production teams, practical knowledge of ideation and development practice and processes.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 10%
Experience: 30%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
On-Air Sports Presentation
Teaching Hours: 2
Projected Maximum Section Size: 28
Section(s) Available: 2
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Section 1: Tuesdays, 10:00 - 12:00
Section 2: Fridays, 12:00 - 14:00
Course Description:
In this course, students develop on-air presentation skills particular to sports broadcasting: reporter, anchor, sideline, host, play-by-play and analyst. They will write pieces in sports broadcast style and do research into sports teams and statistics, using those pieces during exercises to develop interviewing, stand up and hosting skills. Students will also do research into the performance life of a professional sports broadcaster.
Special Qualifications:
Current/ recent experience in sports video feature production as a sports on-air presenter and/or Producer in Sport broadcast media; preferred experience in sport media writing for on-air.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 10%
Experience: 30%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Introduction to Single Camera (Lab)
Teaching Hours: 2.5
Projected Maximum Section Size: 30
Section(s) Available: 4
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Section 1: Thursdays, 12:00 - 17:00
Section 2: Tuesdays, 17:00 - 22:00
Section 3: Mondays, 13:00 - 18:00
Section 4: Thursdays, 17:00 - 22:00
Course Description:
This course will provide an introduction to the technical and aesthetic elements of electronic field production. Students will learn basic skills in single camera production techniques, and will begin to develop an aesthetic understanding of creative composition, production design, and editing. Working in teams, students will learn about production values and working to deadlines, while becoming familiar with how to use a camera, lights, microphone, and non-linear editing equipment to create video productions.
Special Qualifications:
Knowledge of the single-camera production processes and technological systems currently used in the media industries; ablity to teach students how to use RTA’s HD camera and support systems and editing using Adobe Premiere Pro Video editing software; ability to teach the preparation, shooting, lighting, and editing of video; ability to teach the art of composition and lead in-class deconstructions of examples; ability to provide supervision of student productions, including guiding students through the requirments of development, principal photography and post-production; proficiency with non- linear and non-tape based production and post production workflow; familiarity with basic digital audio techniques and processes; current or recent employment in broadcast television production industries preferred.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 10%
Experience: 30%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Business of Creative Media
Teaching Hours: 3
Projected Maximum Section Size: 100
Section(s) Available: 1
TA/GA required?: Yes
Day/Evening: Day
Lab/Lecture: Lecture
In-Person/Virtual: In-Person
Tuesdays, 15:00 - 18:00
Course Description:
An introduction to business practices and issues within the creative industries. Students are introduced to the business, operational and legal practices of the media in Canada. Students explore how these diverse businesses function within the Canadian regulatory environment and internationally. Students learn about business applications, as well as the legal/regulatory framework that media professionals operate in, and will explore ethical issues for media and business in general.
Special Qualifications:
Significant and recent experience in the business of media. The successful candidate will have run their own media business or been employed in an executive capacity at a media company including business affairs or distribution and/or represented media companies or content creators in a legal capacity regarinding IP development or other contractual matters. A law degree is preferred but not required.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 30%
Teaching Skills: 20%
Interactive Skills: 10%
The Music of East Asia
Teaching Hours: 3
Projected Maximum Section Size: 125
Section(s) Available: 1
TA/GA required?: Yes
Day/Evening: Evening
Lab/Lecture: Lecture
In-Person/Virtual: In-Person
Course Calendar (opens in new window)
Course Description:
This course examines various historical, cultural, and political issues that have impacted the flow and transmission of music across East Asia (China, Taiwan, Korea, Japan, Mongolia) throughout the centuries. Students will gain an overview of the forces that have shaped the music of the region, with a focus on developments leading up to today’s popular music (C-pop, J-pop, K-pop, Cantopop).
Special Qualifications:
Current expertise in Asian music, both as an academic and musician.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information (opens in new window) .
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Production: Advanced Live Multi-Camera
Teaching Hours: 6
Projected Maximum Section Size: 30
Section(s) Available: 1
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Fridays, 12:00 - 18:00
Course Description:
Students plan and execute a professional-level live media event, such as an award show, fashion show, live music performance, or e-sport competition, using their combined skills in remote and in-studio single and multi-camera production, sound mixing, graphic design and animation, and set design.
Special Qualifications:
Extensive production experience in live multi-camera production; extensive experience using all equipment in a traditional studio environment AND some experience with virtual studio production equipment + workflows. Candidates should also have experience using remote workflows and equipment such as mobiles, tricasters/fly-pack/OBS Streaming software. Knowledge of the switcher (Ross) is an asset; and troubleshooting experience for all relevant studio equipment. Applicants should also have much experience working in large group multi-camera productions and teaching experience in a multi-camera studio environment plus development of best practices and processes.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information (opens in new window) .
Education: 10%
Experience: 30%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
New Media Master Class
Teaching Hours: 3
Projected Maximum Section Size: 55
Section(s) Available: 1
TA/GA required?: No
Day/Evening: Evening
Lab/Lecture: Lecture
In-Person/Virtual: In-Person
Monday, 18:00 - 21:00
Course Description:
This course provides students with a culminating and integrative experience in new media. This course is an advanced level course and will feature a series of special visiting lecturers who will present and discuss topics from their respective fields of expertise. Students will gain an enhanced understanding of current issues, future opportunities, and technological advances impacting the New Media art world and industry.
Special Qualifications:
BA or BFA in New Media or related field. Knowledge of the new media industries and artworld with a broad network of contacts; experience organizing speakers series and professional development workshops; familiarity with current developments and issues in new media art, design and entrepreneurship; knowledge of methods and tools used in career planning; experience developing and teaching this or a similar course.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 30%
Teaching Skills: 20%
Interactive Skills: 10%
Business of Producing II
Teaching Hours: 3
Projected Maximum Section Size: 45
Section(s) Available: 1
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lecture
In-Person/Virtual: In-Person
Wednesdays, 12:00 - 15:00
Course Description:
This course builds on executive producing skills developed in RTA 908/MP 8908. Students form teams to develop the creative, financing, production, and business materials necessary for a complete series proposal for an independent production. These proposals will be competitively pitched to a panel of broadcasters and producers. This course is hands-on with creative, budgetary and business workshops and is intended for those students interested in creating and executive producing television and related transmedia projects.
Special Qualifications:
Current expertise and extensive experience in the media production process. Must have an extensive working knowledge of the production pitch process. Strong understanding and demonstrated experience in current creative, business and legal practises in the creative development, production financing, production planning and pitching of television series to Canadian broadcasters and their international partners.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Digital Popular Cultures
Teaching Hours: 3
Projected Maximum Section Size: 90
Section(s) Available: 1
TA/GA required?: Yes
Day/Evening: Day
Lab/Lecture: Lecture
In-Person/Virtual: In-Person
Tuesdays, 15:00 - 18:00
Course Description:
A critical look at the defining digital technologies and transmedia content of popular culture: social media; mobile media; online fandom; gaming; pirating/hacking; open source software; new audience practices for online/streaming television. Using a cultural studies approach, students will read a wide range of texts examining the everyday practices and interactive possibilities of digital popular culture, with attention to presencing, archiving, searching, and new forms of community via digital technologies.
Special Qualifications:
Master's degree in related field such as media studies, sociology or popular culture or cultural studies. Proven record of teaching digital media: social media, transmedia storyworlds, gaming and virtual worlds. Must also be able to teach the topic from a perspective that takes into account equity, diversity and inclusion (EDI).
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Editing Specialty
Teaching Hours: 3
Projected Maximum Section Size: 32
Section(s) Available: 1
TA/GA required?: No
Day/Evening: Evening
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Wednesdays, 18:00 - 21:00
Course Description:
This is an in-depth course designed to provide a thorough understanding of video editing techniques and processes. Through exercises, the process is followed from the initial planning stages to the final edit session. Topics covered include aesthetics and emotion, the importance of audio in video productions, story structure and the editing different genres. Students apply this knowledge to execute a series of projects in a professional editing environment.
Special Qualifications:
Current practical knowledge of RTA’s editing and support systems and skills found in preparation, shooting, and editing; proficiency with non-linear and non-tape based production and post production workflow, and software packages including Adobe Premiere Pro Video editing; must be able to independently 'hands on' teach editing with the software, as well as digital audio techniques and processes; ability to analyze and teach the art of editing moving pictures; experience teaching Single Camera production and/or video editing preferred.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Intermediate Game Design: Mechanics
Teaching Hours: 3
Projected Maximum Section Size: 36
Section(s) Available: 1
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Timetable: TBD
Course Description:
Video game mechanics are the core of any interactive experience. This course offers an expansion to the core elements of game design, focusing on the specifics of game mechanics. It provides students with the opportunity to develop game mechanics based on the core ideas for personal game projects previously explored. Using an iterative design process that involves genre and demographics research, students will begin to prototype mechanics as part of the development of their own interactive 3D creations via written or digital productions explored in the first course.
Special Qualifications:
Extensive background in game design, with a particular emphasis on the intricacies of game mechanics such as player controls, feedback systems, and game balancing. Expertise building and articulating game mechanics with Unreal Engine or Unity (must be able to support students using either engine) to optimize game performance and ensure smooth gameplay required. Proven ability to demonstrate/explain how game mechanics contribute to creating immersive and engaging gameplay experiences. A blend of professional practice and academic contributions, including published work or notable projects in the game design industry that highlight their ability to innovate game mechanics. Prior teaching experience at the university or college level and demonstrated ability to communicate complex concepts and mentor students working with Unity or Unreal Engine.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 10%
Experience: 30%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Zone Learning Project I
Teaching Hours: 3
Projected Maximum Section Size: 40
Section(s) Available: 2
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lecture
In-Person/Virtual: In-Person
Mondays, 8:00 - 11:00
Wednesdays, 12:00 - 15:00
Course Description:
This course allows students to focus on a project within one of Ryerson University’s Zones, either as founders or as partners with an existing team. Students will improve their knowledge through engaged experiential learning while developing their social and collaborative skills as part of a team and/or a Zone-community. Students must apply for and be accepted as members of one of the Zones in order to take this course.
Special Qualifications:
Familiar with Zone Learning programming across the university; graduate degree in entrepreneurship; direct experience in mentoring students through startup and project development.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Zone Learning Project II
Teaching Hours: 3
Projected Maximum Section Size: 40
Section(s) Available: 1
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lecture
In-Person/Virtual: In-Person
Tuesdays, 15:00 - 18:00
Course Description:
This course offers students the opportunity to expand the learning undertaken in ZON 100. Students can continue working with the same project/team, or develop a new project/relationship. Students will continue improving their knowledge through engaged experiential learning while developing their social and collaborative skills as part of a team and/or a Zone-community. Students must apply for and be accepted as members of one of the Zones in order to take this course.
Special Qualifications:
Familiar with Zone Learning programming across the university; graduate degree in entrepreneurship; direct experience in mentoring students through startup and project development.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 15%
Experience: 25%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Packaged Postings: Winter 2025
Production: Introduction to Multi-Camera
Teaching Hours: 5.4
Projected Maximum Section Size: 15
Section(s) Available: 3
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Tuesdays, Wednesdays, Thursdays; 15:00 - 21:00
Course Description:
Students will gain a practical working knowledge of operational techniques, including hands-on equipment training in a multi-camera television studio with cameras, sound and lighting. Emphasis will also be placed on crew roles and responsibilities. Theory lectures will analyze the process of communicating information and emotion through visuals and sound. Production planning techniques and control room protocol will be taught to help students organize and execute their creative ideas.
Special Qualifications:
Extensive production experience in multi camera production; extensive experience using all equipment in a studio environment and troubleshooting experience for all equipment; working knowledge of switcher operations; extensive experience in production teams, practical knowledge of ideation and development practice and processes. Past experience teaching multi-camera studio production classes.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 10%
Experience: 30%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Production: Introduction to Multi-Camera
Teaching Hours: 3.6
Projected Maximum Section Size: 15
Section(s) Available: 2
TA/GA required?: No
Day/Evening: Day
Lab/Lecture: Lab
In-Person/Virtual: In-Person
Wednesdays, Thursdays; 9:00 - 15:00
Course Description:
Students will gain a practical working knowledge of operational techniques, including hands-on equipment training in a multi-camera television studio with cameras, sound and lighting. Emphasis will also be placed on crew roles and responsibilities. Theory lectures will analyze the process of communicating information and emotion through visuals and sound. Production planning techniques and control room protocol will be taught to help students organize and execute their creative ideas.
Special Qualifications:
Extensive production experience in multi camera production; extensive experience using all equipment in a studio environment and troubleshooting experience for all equipment; working knowledge of switcher operations; extensive experience in production teams, practical knowledge of ideation and development practice and processes. Past experience teaching multi-camera studio production classes.
Rating Criteria
For more information on Rating Criteria, please review the Resources and Information.
Education: 10%
Experience: 30%
Currency: 25%
Teaching Skills: 25%
Interactive Skills: 10%
Restricted Postings - Winter 2025
As per the CUPE Unit-1 Collective Agreement Article 13.2b, the courses listed below are restricted and are not available for application because such work requires particular skills, knowledge and/or experience needed to enhance a particular program, as defined by the University. This list of restricted courses/section(s) of the posting is for information disclosure only.